Photo by Felix Mittermeier on Unsplash
; Conditional effect
(when
; condition
(and (healthy ?target))
; effect
(and (wounded ?target) (not (healthy ?target)))
)
; Conditional effect
(when
; condition
(wounded ?target)
; effect
(killed ?target)
)
(left) Graphical representation of a state with one Death Guard with uncertainty about the presence or not of 5 Ultramarines; (right) Representation of a state and its two successor states after expanding a single move action.
Best explanation for uncertainty in planning.
Image obtained from here modified to reflect the sources of information for an agent located in an environment.
variable_1 -> variable_2
(unit with ranged_weapon) and (unit stopped) -> (phase unit shooting)
Movement phase of the Death Guard.
Psychic phase of the Death Guard
Shooting phase of the Death Guard
Charging and attack phase of the Death Guard

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